Labirinth - final alpha!


Here we go, the final alpha version is here. Story-wise the game is complete. A speedrun by me, knowing all the things to do and not necessary to do takes about 30 minutes, which means, the adventure should be about 45 minutes for a first-time player.

An achievement system was implemented and it works mostly fine (except 1-2 cases where the update is postponed due to efficiency problems). This sets the objective of the game finally. I plan some more additional development during the beta phase - a bonus level and a cutscene. Other than that, it's already good to go.

Changelog for alpha 0.9  (2022-01-02)

  • Added achievement count + HUD
  • Added Town location + Bakery
    • Added Betty, Hobo, and Good Deeds Fairy
  • Added Castle location + cellars sublocation
    • Added Corrupt curator interaction
  • Added Duck interaction
    • Rhonda interaction expanded
    • Variable for Town girl interaction
  • Added ending mechanics
  • New Hornets solution without fire (also actually affects Rowan interaction now)
  • Extended Stephen the Skeleton meeting action
  • Added Hedgehog and Squirrell
  • Replaced and added several sprites (thanks MonkeyImage, GamebowGames, and more!)
  • Background graphics and palettes fixes
  • Optimizing

Files

web.zip Play in browser
Jan 02, 2022
Labirinth alpha CGB.gb 512 kB
Jan 02, 2022
Labirinth alpha DMG.gb 512 kB
Jan 02, 2022

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