Labirinth - final alpha!
Labirinth » Devlog
Here we go, the final alpha version is here. Story-wise the game is complete. A speedrun by me, knowing all the things to do and not necessary to do takes about 30 minutes, which means, the adventure should be about 45 minutes for a first-time player.
An achievement system was implemented and it works mostly fine (except 1-2 cases where the update is postponed due to efficiency problems). This sets the objective of the game finally. I plan some more additional development during the beta phase - a bonus level and a cutscene. Other than that, it's already good to go.
Changelog for alpha 0.9 (2022-01-02)
- Added achievement count + HUD
- Added Town location + Bakery
- Added Betty, Hobo, and Good Deeds Fairy
- Added Castle location + cellars sublocation
- Added Corrupt curator interaction
- Added Duck interaction
- Rhonda interaction expanded
- Variable for Town girl interaction
- Added ending mechanics
- New Hornets solution without fire (also actually affects Rowan interaction now)
- Extended Stephen the Skeleton meeting action
- Added Hedgehog and Squirrell
- Replaced and added several sprites (thanks MonkeyImage, GamebowGames, and more!)
- Background graphics and palettes fixes
- Optimizing
Files
web.zip Play in browser
Jan 02, 2022
Labirinth alpha CGB.gb 512 kB
Jan 02, 2022
Labirinth alpha DMG.gb 512 kB
Jan 02, 2022
Get Labirinth
Labirinth
A Game Boy adventure
Status | Released |
Author | Mr Godai |
Genre | Adventure |
Tags | Action-Adventure, Game Boy, Game Boy ROM |
Languages | English |
More posts
- Labirinth v1.0.2 with save/load system bugfixedJan 25, 2022
- Labirinth 1.0.1 with savesJan 10, 2022
- Labirinth v 1.0 is hereJan 06, 2022
- Labirinth - release candidateJan 04, 2022
- Labirinth - beta 1Jan 03, 2022
- Labirinth - alpha 0.8Dec 29, 2021
- Labirinth - alpha 0.7Dec 28, 2021
- Labirinth - alpha 0.6Dec 26, 2021
- Labirinth - alpha 0.5Dec 23, 2021
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