Labirinth
Devlog
- January 25, 2022 by Mr Godai#bugfix, #Labirinth, #Game Boy, #Game Boy ColorThe latest - 1.0.2 - version is finally here. It fixes a small and annoying bug in the save/load system, where the game would kernel panic when the player tried to continue a game without any previous... Continue reading
- January 06, 2022 by Mr Godai#release, #premiere, #final, #1.0, #Labirinth, #Game Boy, #Game Boy Color, #Analogue Pocket, #Browser GameWell, it’s finally ready, after weeks of tinkering. Last night I rewrote all HUD scripts from ‘ifs’s to ‘switch’ and got rid of efficiency problems. I also added difficulty setting. The adve... Continue reading
- December 29, 2021 by Mr Godai#walking simulator, #game boy, #game boy color, #gb studioNearing a stable version, one big location missing still, but otherwise shipping a plethora of goods with this update. A whole village of women mad at Rowan... New in alpha 0.8 (2021-12-29) Added East... Continue reading
- December 28, 2021 by Mr Godai#game boy, #game boy color, #adventurealpha 0.7 (2021-12-28) Several changes to the mechanics of the game. Bugfixes and interaction loopholes fixes. New playable content. Changelog Blacksmith Tony's forge location + interaction City locat... Continue reading
- December 23, 2021 by Mr Godai#gameboy, #Labirinth, #adventure, #GB Studio, #retrogamingNew things in Alpha 0.5: Added Road east location with Clearing sublocation - this is half of the work planned for this section Health system expanded Added Health status HUD (thank Pearacidic ) Added... Continue reading
- December 23, 2021 by Mr Godai#gameboy, #gb studio, #retrogaming, #homebrewLabirinth alpha 0.4 (2021-12-22) Finished the Forest location Added Cemetery sublocation Added Forest hut sublocation Added Ghosts movement in horizontal Forest Added Slaying Ghosts subquest Added mon... Continue reading